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tutorial::005
Ink 'n Paint and Final Toon
Software: 3DS Max
 


In this tutorial we'll examinate some features of two different materials with the same aim: give a cartoon aspect to the final image or animation. The first, Ink 'n Paint material, is integrated in 3DS Max whereas the second is a Cebas plug-in called Final Toon.


author: GABRIELE PERNI, 3D modeler

INK 'N PAINT


First of all choose two free slots, press Get Matreial button and select finalToon and Ink 'n Paint materials from the Material/Map Browser.


1_ In this first image you can see the Ink 'n Paint material applied with default settings.




2_ This image was rendered with no Ink module. The renderer does't draw borders.




3_Now select the Ink radio button again and increase the Min Ink Width value. You'll obtain a wider border.





4_
Finally deselect Outline radio button. The renderer will draw only internal borders.



FINAL TOON
 





1_Just like before we start with a rendering with default settings applied. In this case Ink 'n Paint and Final Toon appears quite similar.



2_Now increase the Amount Value in Fina Toon - Shader rolluot.



3_In the finalToon - Edges rollout you can edit edges properties such as color, opacity, thickness and pattern type. To do this click the boxes next each selected option. In the following images i have modified Vislible Folds thickness, HiddenCreases, Hidden UDVs with a dotted pattern and hidden folds.

 

 
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